This commercial grade pack shot features a fully modeled and textured Coca-Cola can developed in Cinema 4D.
The piece focuses on photoreal lighting, calibrated aluminum reflections, and controlled specular response. Condensation particles were animated to introduce surface realism and dimensional depth, enhancing the tactile quality of the product.
Objective:
To create a commercial-grade pack shot adaptable to both broadcast (16:9) and mobile/social (9:16) formats while maintaining brand consistency across screen ratios.
Deliverables produced:
Broadcast version optimized for traditional TV framing
Vertical version designed for mobile-first and social platforms
Process:
Custom modeling and UV refinement
Physically based material setup
HDRI and key light balancing
Animated condensation system
Final rendering and format adaptation
Role: Modeling, Look Development, Lighting, Animation, Rendering
Software: Cinema 4D + Redshift

